Middle Earth Online
- The only Massively Multiplayer Online Game based on The Lord of the Rings, the most beloved fantasy world ever created.
- Stunning graphics that capture the feel of Tolkien's world and transport players to Middle-earth.
- A fun and engaging combat system challenges players to outwit as well as outfight their enemies.
One of the many ways to advance in Middle-Earth Online is the unique Time Based Advancement feature, which lets you make the most of the time you cant be in the game. Continue to advance your character's stats even when you're signed off!
- Character stats advance in real time, whether you are playing or not.
- When one stat is finished training, just log in and select the next stat you want to improve
- Not being able to log in and play a considerable amount of time every day won't mean that you're left hopelessly behind your more active friends.
- Reduces repetitive game-play, or grinding, associated with increasing stats.
- Players who log in after a long absence will benefit from a small advancement bonus.
Housing in MEO will allow players to realize their dream of living in Middle-earth. Players can gather into communities of like minded defenders of good, convene meetings of the servants of evil, or simply spend time decorating their hobbit holes and chatting with their neighbours!
- Unique housing for each race located in some of the legendary towns and cities of Middle-earth.
- Players will be able to inhabit individual abodes or acquire large houses suitable for whole kinships
- Houses can be customized with a wide variety of items.
- Housing guest lists allow kinships to gather at the house of any member.
- Players will be able to keep their possessions secure in private storage.
Bree-land
The houses of Men will be located in the town of Bree and the surrounding area. Bree is located to the east of the Shire, across the Brandywine River. This region has a diverse landscape with thick forests, open farmland, hills, and murky marshes. Travelers should be wary when venturing into the Old Forest, located to the southwest of Bree, without a strong group of adventurers. And there are tales of fell creatures roaming the nearby Barrow-downs...
The Shire
Players will be able to purchase homes and smials in familiar places around the Shire. Michel Delving, Bywater, and Tuckborough are just a few towns that players will be able to call home. The Shires landscape is covered by rolling hills, farms, pipe-weed plantations and woodland. Ine xp erienced players should avoid Bindbale Wood, located in the Northfarthing deadly spiders have been known to populate the forests there
The Tower Hills
Elves will make their homes in the beautiful vistas of the Tower Hills. Located to the west of the Shire, this region offers a pleasant blend of hills, mountains, wooded meadows and old forest. However, the South Tower Hills seem to have been corrupted recently, turning the forest itself into an evil place
Ered Luin
Majestic mountains make up the western edge of Ered Luin, or the Blue Mountains. Great forests line the eastern edges of these mountains, providing many breathtaking views. Ered Luin is located to the northwest of the Shire, and is home to a large clan of Dwarves. Strange and terrible things are said to be found in the reaches beneath the Dwarves cavernous halls...
Quests!
The Middle-Earth Online questing system features technologies that provide players with a unique, highly interactive gaming e xp erience. A few of the exciting features are detailed below:
- MEO will feature "private encounters" technology, which allows players and their fellows the ability to e xp erience quests in a private setting. Private encounter technology gives MEO the capability to have more intricate and stylish quests than any other MMP to date.
- NPCs in MEO will have a unique reaction to players, depending upon the choices they have made, the quests they have done, and many other variables. This feature brings extraordinary interactivity to MEO, giving its stories and quests a new level of realism and depth.
- MEO intends to tell a deep and sprawling story over the course of many quests (and many months!). Our robust quest journal will continually unveil new bits of the overall story as your character discovers them. In addition to telling the tale of MEO, the journal will keep you constantly abreast of what quests you have underway, what your next step should be towards completing those quests and more. The idea is that the quest journal will help you to never have to stand around wondering what to do next.
The economy systems in MEO will allow every player to fill their own niche in the world, immersing you in the day to day life of Middle-earth!
- Players will have the option to advance in many different trade skills, which will give them the ability to craft and improve a wide variety of items, as well as repair those that have begun to wear out. The most powerful items in the game can only be obtained with the help of these master craftsmen.
- Adventurers in MEO who seek their equipment in the wilds will find that monsters only drop realistic treasure. For example, orcs could be carrying almost anything, but Wargs would never carry a sword or armor.
- MEO's economy will follow the guidelines set by Tolkien. For example, elvish communities operate strictly on a Gifting system, while the rest of Middle-earth uses silver and gold as currency.
- Players will be able to buy, sell and trade with NPC vendors located in towns throughout Middle-earth.
Whether it was the Tooks feuding with the Bagginses, or the Fellowship of the Ring advancing resolutely against the forces of Sauron, the people of Middle-earth formed groups for fun, for family, and for fighting, and so will the players of MEO. When a group of players want to form a permanent alliance they can group themselves into Kinships. Some features of Kinships are:
- Multiple levels of membership, allowing those who run a Kinship to selectively promote only those who have proven themselves strong and worthy or sneaky and crafty!
- Special housing will be available for Kinships that want to have their own meeting spaces, and even individual housing can be adopted for small Kinships at the click of a button.
- The Kinship founder will have the ability to designate an heir who will take over if the founder decides to abandon the Kinship.
- Kinship will have an online home on the official MEO game portal to help them communicate and coordinate their activities.
Player Races!
[/color]The initial release of Middle Earth Online will feature the following Playable races: Men, Elves, Dwarves & Hobbits. Within each race, there are sub-classes which are determined by which path you take. For instance, each sub-class has a good side and a bad side. If you are a virtuous player, and you defend the peoples of Middle Earth, you go to the good side. If you seek war for your own glory, and kill without reason, you go to the bad side. Remember, all the classes have not yet been released, so in time there shall be more. Here is the list of Sub-classes for the Race of men:
Men Classes
Hunter
Hunters roam the wild woods and plains of Middle-earth, far from the bounds of town and village. They stalk their prey over outlying lands where dark, forbidding ruins loom over treetops. Like the beasts they hunt, they can move across the land unseen and unheard by enemies. In battle they rely on snares and agility to avoid the attacks of their foes.
- Ranger: Only the most valorous Hunters are admitted into the ranks of the Rangers of the North. They are no longer mere hunters, but hunters of the servants of the Enemy. Their strange powers of sight, hearing, and beast-lore arouse suspicion in the simple folk they are sworn to protect. Unlike true Rangers, they are not of Númenorean descent. But their years in the wild have given them a grave tenderness and made them worthy of the title they share with Aragorn.
- Assassin: Not all hunters prey on animals. Some learn the cunning ways of the cruel Haradrim far away to the East, where warriors called Assassins enrich themselves through subtlety and guile. Their crafty fighting style disdains honor for the knife in the back, the poisoned blade, and the une xp ected attack.
Students of history, lore, and the hidden secrets of Middle-earth, Sages serve as advisors to kings and healers of farmers. Although not well-equipped for the front lines of battle, their secret skills make them invaluable allies in a fight.
- Sorcerer: Sorcerers devote their lives to mastering healing arts and deadly spells. They seek to renew the forgotten lore of ancient Númenor-- an Age when Men wielded subtle and dangerous powers under the tutelage of the Elves. Many a stricken warrior has been revived by the secret elixirs of a travelling Sorcerer.
- Necromancer: Necromancers are Sages who have grown enamored of the Darkness. In their hunger for endless life unchanging, they put aside the council of the Wise and seek out the devices of the Enemy. They use this dwimmer-craft to sap the strength of mortal men and impart a terrible vitality to the recently dead.
As warriors of the race of Men, Soldiers stand between the common folk of town and farm and the growing dangers of the current Age. Equipped with sturdy armor and powerful weapons, Soldiers are well suited to face the perils of combat.
- Champion: The virtuous Champions are a welcome sight to the peaceful folk of Middle-earth, who appreciate the safety these protectors offer against roving bandits and the growing threat from Mordor.
- Mercenary: The corrupted Mercenaries fight for anyone who can fill their purse. Those familiar with Mercenaries know to e xp ect dirty tricks on the battlefield and unscrupulous behavior at all times.
The North Kingdom long ago fell to ruins, overrun by wild folk and wicked things. But some remember the high King at Fornost and keep the ancient laws of their own free will. While they have little hope that a true King will ever return to restore justice, these brave Esquires struggle to bring order to the perilous North. They are formidable fighters and true leaders who inspire their fellows.
- Knight: Like the valiant Númenoreans of old, Knights lend courage and strength to their allies. Though seasoned by strife and toughened by clash of arms, their hearts are merciful. Stalwart towers against the foe, they willingly e xp ose themselves to greater danger in the aid of others. The valor of a Knight like Faramir can turn the tide of battle.
- Tyrant: Warlike and strong, Tyrants do not lead by shining example, but by force. They inspire fear in their underlings, sapping their vigour but driving them into a battle-frenzy. Their minions fear the Tyrants wrath, which is more fearsome than the weapons of their foes.
Dwarf Classes
Warrior
Stout Warriors in heavy armor guard the high mountain halls and deep cavern furnaces of the Dwarves. They are stubborn, fearless, and well-versed in the battle-lore of many wars of vengeance. Like Gimli, Dwarf Warriors make steadfast friends and implacable foes.
- Warlord: Dwarf Warlords charge towering enemies and hew them down with mighty axes. They take grim delight in tirelessly battling on, heedless of even the gravest wounds. But the valorous Warlords are also great protectors who gladly hurl themselves between enemies and those in their care.
- Berserker: The joy of battle is a heady brew, but some grow too fond of it and fall into the madness of war. The ferocious Berserkers live for the din of the fray, where the blood pounds and the cares of the world disappear. Reckless in their rage, they forfeit much of their ability to defend themselves. But as long as they stand, wounds only serve to fuel their unquenchable wrath.
Elf Classes
Scout
Scouts are defenders of the land, patrolling Elf-realms to counter the menace of Orcs and other interlopers. Scouts are at home in the wild and know how to turn the terrain to their advantage.
- Archer: Although their skill with a bow makes them deadly combatants, Elven Archers seek peace and a day when the Shadow draws back from the land. They listen to the wisdom of forest and river and abide by the council of the Lords of the Eldar.
- Avenger: Elven Avengers do not seek merely to protect the land. They burn to avenge the blood and bitter tears shed by Elven-kind with their bows and their formidable close-range fighting skills. They reject the restrictions of the Elven-wise and seek out forbidden weapons to use against the Dark Lord-- even when there is a price to pay for the power they gain.
Hobbit Classes
Rogue
When they have a mind not to be seen, Hobbits are among the stealthiest creatures in Middle-earth. Rogues slip into secret places unnoticed and prefer not to fight unless they have no choice.
- Burglar: Many a wicked creature has found his ill-gotten treasures missing after an encounter with a Hobbit Burglar. Crafty and sly, Burglars are adept at fading into the background and their sharp eyes often spot weaknesses that others may miss.
- Backstabber: While Burglars liberate the stolen treasures of the wicked, Backstabbers prey on good and evil alike. Attacking from darkness, Backstabbers overcome their surprised quarry with trickery, traps, and poison.